Wednesday, 21 March 2012

Unfortunately, due to the head being "top heavy", it has caused a slight accident resulting in the old mouth/head design to be altered. When redesigning the changes, i noticed a few flaws in my previous attempt; the mouth being too big, so the plastacine ripped and became too thin around the mouth, making it difficult to animate, due to the weight of the head, the body wasn't posturing right, in many cases the whole puppet would topple over. Now, looking back at the drawn designs of the original puppet, i have taken the idea that due to it's increased size, the body and head would move as one, so it doesn't create a dissruption during the animation process and the mouth has shrunk in size, only because the original jaw had snapped due to the teeth being unpredictable with pressure applied ( by me moving them).

So i hope this new model will get the job done, i shall be uploading new images of the finished model and the overall set design for it, so that everyone else in the group can view it and make changes if need be. I also hope to have a rough tester of the bus driver, also for group analysis.

Tuesday, 20 March 2012

blocking out a scene for animation


I want the scene to be the reveal of the driver, to accomplish this i was thinking having it's face to be hidden behind a magazine ( magazines and props have been made, just need to upload them). Then when it's interrupted by our protagonist, i rears it's ugly head, literally

Monday, 19 March 2012

Monday, 5 March 2012

Bus interior


An image off google, darkened and blurred in Photoshop to create an eerie uncomfortable feeling then figures drawn in to show how much space we have to fill.

Setting a scene- the bus


The bus in the storyboard is packed full of passengers, to understand how many passengers are needed etc, Morgan has asked Jack to record his "journey" by means of photos. This will help us frame the camera angles within the scale of the interior of the bus. I have been told to look at the overall interior of the bus ( how to draw it), the entrance to the bus and our protagonist's encounter with the bus driver        (which i have been working on).




Sunday, 4 March 2012

Making of the Model



Art work of Bus Driver on Photoshop

Research for Character (Bus Driver)


The Vogans from Hitchhiker's Guide to the Galaxy (2005) inspired me to think about body mass and shape, particularly in the neck area. I want the bus driver to have a slow lazy motion, to go with it's rounded body (see designs). The idea is that the driver is part of the bus, like the eyes and mouth of the vehicle so when designing him, i wasn't thinking about feet and an overall body shape. As like with many buses, you only see the top half of the driver when you enter.







 This piece of graphic art of the Vogan is roughly how i see the final model. Another version of this image is below with miner modifications to it so Morgan can see what it is i want to achieve.